Jelly Rival
Bank charge, cancel stones, time a counter
SCORE0
TURNS0
How to play
Defeat the rival’s six health before overflow or 32 drops. Connected groups of four colours clear; gravity can chain, and cleared colours break adjacent grey stones. Every four cleared colours earns one charge; extra chain stages earn bonus charge, capped at four.
Spend one charge to cancel three incoming stones, or two to counterattack once per drop. A counter deals one damage normally, but three during windup (when only one drop remains before stones arrive). The forecast shows incoming columns and the next two pairs. Stones arrive every fourth drop; shielding or nearby colour clears can contain them. Aim, turn or flip colours, then Drop. Retry repeats the queue; New rival varies it.